beginoutdoorscript;
variables;
    int choice;
body;
beginstate 0;

break;
beginstate 1;

break;
beginstate 2;

break;
beginstate 10;
    if (get_flag(221, 0) == 0)
        message_dialog("You see a huge mountain to the east. You doubt you can climb it easily. There are no signs of settlements, no friendly nor hostile.", "However, you are unable to see the top half of the mountain. And you bet there are lots of tunnels and tiny valleys invisible from outside.");
    set_flag(221, 0, 1);
break;
beginstate 11;
    if (get_flag(221, 1) == 0)
    {
        reset_dialog();
        add_dialog_str(0, "This place is really creepy. You smell the smoke of a crematory and there are several feet large indents in the soil.", 0);
        add_dialog_str(1, "The creepiness is boosted by the stone pentagrams around a hole. The hole has a ramp, so it is possible to go down it.", 0);
        add_dialog_choice(0, "Leave the place.");
        add_dialog_choice(1, "Explore.");
        choice = run_dialog(1);
        if (choice == 2)
        {
            message_dialog("As you descend lower into the hole, you catch a glimpse of the bottom. You see small humanoid shapes down there.", "The closer you get, the bigger the shapes get, and then they get even bigger than you are. Too late you realize where you have wandered. One of the giants shouts an alarm, and then the whole cult attacks you!");
            create_out_spec_enc(0);
            set_flag(221, 1,  1);
        }
    }
break;
beginstate 12;
    message_dialog("There aren't usually anything useful for you in hill giant lairs. Everything is of giant-size.", "However, you find an object which looks like it was stolen from a human. It is a talisman, shaped like a spoon.");
    change_spec_item(3, 1);
break;
beginstate 13;

break;